So far my experience with a game like Dragon Age
is that of nostalgia. The game’s
graphics and feel truly remind me of Everquest, a game I spent too much of my high
school summers neglecting my friends with.
I would gladly take Dragon Age over any MMO in that it’s “finish-able.” For Everquest, the name alone is of the same
thinking as a quest that just never ends!
I guess the fun is in the journey so by that logic it could be named
Everfun! Either way, no one trying to pursue
life-goals that don’t involve corpse-camping newbs or gathering hundreds of
friends to kill your local Gods would invest any reasonable amount of time into
an online MMORPG. Truth be told, I had a
somewhat similar experience to James' Experience from Extra Credits and it must have been around the same time as I do remember the
Shadows of Luclin coming out and the overall need to head to the freakin' moon
to get that lovely experience bonus…
-nerd moment-
Ok, all things considered, I feel like fighting
on the moon would be the opposite of an experience bonus, every junior physicist/DBZ
fan knows that training under reduced gravitational conditions would actually
make your muscles weaker or certainly not progress as quickly. I can imagine that people might wish to start
on a new playing field with cool new characters and quests but the experience
bonuses just forced peeps to buy into it to stay competitive…. Doesn’t really
matter cause a hard-core gamer will buy all expansions regardless of “need
money to buy food to live” conditions, which everyone knows is the most
hardcorest (double grammar-attack!).
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