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Tuesday 11 October 2011

Double Rainbow'd

Double Rainbow'd in Nanaimo, I thought I would find it more spiritually moving but alas, it's just refracted light... scratch that, DOUBLE refracted light in the end!

Wednesday 5 October 2011

Dragon Age I

I’ve been going through the original, the epic, Dragon Age: Awakening lately.  You know, just plucking away at it here and there.  Awakening vs Origins has that feeling of the character having aged dramatically, which I find most rewarding.  I’m the new Arl on the street and everybody’s gotta get down with what I’m dropping, yo!  I’d make such a badass Arl in real life, “more wine for the Arl!”  I’m now going to look up what an Arl is… (5 minutes later) while trying to find out what an Arl is I stumbled upon a forum of hard-core Dragon Agians… I really hope they don’t stumble across my blog as I’ve nothing on them!  Arl = Nobleperson is all I got/wanted.  I don’t know how nobility works in the Dragon Age world but I’ve always understood it to be that nobility is a blood thing and you can’t really become a noble through any will of your own.  That being said, there must be some way to actually become a noble as someone somewhere invented the position and then had to elect others to join him, what’s the fun in being a lone noble? 


So far my experience with a game like Dragon Age is that of nostalgia.  The game’s graphics and feel truly remind me of Everquest, a game I spent too much of my high school summers neglecting my friends with.  I would gladly take Dragon Age over any MMO in that it’s “finish-able.”  For Everquest, the name alone is of the same thinking as a quest that just never ends!  I guess the fun is in the journey so by that logic it could be named Everfun!  Either way, no one trying to pursue life-goals that don’t involve corpse-camping newbs or gathering hundreds of friends to kill your local Gods would invest any reasonable amount of time into an online MMORPG.  Truth be told, I had a somewhat similar experience to  James' Experience from Extra Credits and it must have been around the same time as I do remember the Shadows of Luclin coming out and the overall need to head to the freakin' moon to get that lovely experience bonus…

-nerd moment-
Ok, all things considered, I feel like fighting on the moon would be the opposite of an experience bonus, every junior physicist/DBZ fan knows that training under reduced gravitational conditions would actually make your muscles weaker or certainly not progress as quickly.  I can imagine that people might wish to start on a new playing field with cool new characters and quests but the experience bonuses just forced peeps to buy into it to stay competitive…. Doesn’t really matter cause a hard-core gamer will buy all expansions regardless of “need money to buy food to live” conditions, which everyone knows is the most hardcorest (double grammar-attack!).